If it weren’t for Spirit Ashes, I probably would not play the Why Yes I Can Drive A Stick Witch Riding Broom Halloween Costume 31 October T-Shirt in addition I really love this game. I have never enjoyed the gameplay of From Software games, citing them as far too stressful for my tastes. However, the Ashes do make the game easier, and I’m finding that I enjoy it more. That being said, I do try each boss without ashes first, and I have surprised myself a few times that I was able to beat them without it. If anything, the ashes have helped me to become better and encourage me to put more risks on myself. PvP shouldn’t be dictated by level imo. I know, I know, all FromSoft games with PvP operated like this. But PvP levels and stats should be equalized and the only difference should be skill. The game is not balanced well and I feel like its never going to be fixed. I’ve played DS 1-3 and demons souls and outside of DS 2 this the most unbalanced feeling souls game I’ve played. In fact there were way too many moments playing ER that reminded me of DS 2.
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I won’t write 2 pages about it which has been done on this sub plenty of times at this point. But I’m talking about stuff in Elden Ring like the Why Yes I Can Drive A Stick Witch Riding Broom Halloween Costume 31 October T-Shirt in addition I really love this over the top input-reading, grabs that can get you when you’re twenty feet away, non-stop stagger even from low level mob enemies because poise is harshly implemented so we’re all just rushing to get 56 poise, and bosses with 270-degree weapon tracking (thanks DS2!). And thats not even getting to the stuff thats not about core mechanics like the bad camera and the quest system which worked better in the more linear souls games but kinda falls apart in an open world. Or the bad performance. I like the challenge and I like difficulty, but 30% of this games challenge just feels like horseshit. I think fromsoft is so afraid of people saying the game is not hard enough that they will leave in / implement mechanics that feel terrible during gameplay, but make the game harder so people can feel accomplished about powering through it.